VANTA – Getting started with GLSL Shader Programming in Touchdesigner

In this four part workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner.

6 Sep 2019 – 25 Oct 2019

Brüll & Kraus

Wipperstr. 13, 12055 Berlin

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Additional information around their syntax and common use will be reviewed. The instructor will guide the students throughout the process. The main concepts of the workshop will be discussed and demonstrated at the beginning of the class and the rest will present themselves as the class unfolds.

 

Who is it for?

This workshop is intended for programmers that want to deepen their understanding of computer graphics, for designers that want to learn how things are made, and for anyone curious enough to see the way pixels are drawn on a screen. A basic understanding of programming is required. Some experience with computer graphics will be useful. The course will be continued in 2020.

What will you learn?

  • Work with the visual programming environment TouchDesigner 099
  • Work with GLSL shaders in TouchDesigner
  • Create beautiful Renderings with Raymarching
  • Master Particle Systems on the GPU

Dates

1.1. Introduction to GLSL
Friday, 6 September
9:45 am to 18:15 pm

1.2. Intermediate GLSL ( beyond copy and paste shadertoy)
Friday, 20 September
9:45 am to 18:15 pm

1.3. Raymarching
Friday, 4 October 2019
9:45 am to 18:15 pm

1.4. Materials / Particle Systems
Friday, 25 October 2019
9:45 am to 18:15 pm

 

 
 

Your host

 

Thomas Vanta

VanTa

Creative Coder