3d Basics & Building Interaction
This workshop has been video captured.
Making an interactive prototype from scratch quickly touches a broad range of different aspects. For creators who are new to this digital process, this workshop gave an overview on leading concepts of vvvv and how they interact to get the big picture working.
What happened in the workshop?
Participants experienced working in 3D scenes with Microsoft Kinect tracking data and touched a lot of further leading concepts of vvvv like built-in shaders, communication with protocols like OSC and MIDI, using contributions and more.
Who was the target audience of the workshop?
Artists and designers who have a basic idea of vvvv and want to start building patches for interactive works.
What did attendees of the workshop learn?
Starting off with describing the basics of 3D graphics in vvvv and using the most well known and common nodes and development patterns to get an overview, we explored the skeleton tracking capabilities of the Microsoft Kinect and built a prototype to visualize the data. Also what the OSC protocol is and why it is a very useful tool when building interactive or generative remotely controled projects.
At the end of this workshop participants ledft with a general understanding of 3D basics: transformations, camera, shaders; sending and receiving data with the OSC protocol; and building a simple interactive prototype using the sensor data as example.