Supershiny Motion Graphics with Superphong
Shading 3D motion graphics with an expressive or even realistic look for materials, lights, shadows and other effects in real-time can be difficult – Superphong makes it easy to access and control also for starters in the vast field of rendering with vvvv. Just try and create it!
What happened in the workshop?
This was a beginners workshop, where participants learned how to set up a basic shading environment with a light weight ‘rendering engine’ aka superphong.
Who was the target audience of the workshop?
People who are interested in rendering interactive 3D motion graphics.
What did attendees of the workshop learn?
How to set up lighting of a simple scene with interactivity.
How to combine real-time and image based lighting to reach realistic shading results and create different material effects.
Some features of superphong:
- Multiple Lights (Point, Direction, Spot)
- Image Based Lighting with Cube Maps
- Some PBR features
- Energy Preserving Reflections
- Box Projected Cube Mapping
- Bump Mapping
- Rim Refletions
- Iridescence
- Refraction with RGB dispersion
- VSM Shadows supporting transparency
- Much more