Calibrating the virtual environment seen by Microsoft Kinect camera to the physical world; reducing noise from the sensor data; analysing and filtering point clouds to detect users and their interactions; – and rendering visuals based on these data.

Skeleton, gesture and hand tracking allows artists to experiment with countless possibilities of interactive concepts and visualizations on stages.

In addition, the approach of rapid prototying lowers the barriers of entry and simplifies the process within interdisciplinary collaborations.

Thanks to our partner Microsoft for the hardware sponsoring.

microsoft_logo