NODE Salon Berlin.
Refik Anadol & Devs.
A behind the scenes talk with insights to their work followed by a Q&A and drinks.
After the opening and his artist talk about his new installation Latent beeing at Kraftwerk in Berlin, Refik Anadol and his dev team Analog Native, Simon Weckert, Kyle McLean (everyoneishappy) and Arístides García (lasal) will be visiting us in the cozy NODE Insitute to share insights with the community about their work, patches and processes. Expect a presentation by Refik with follow up Q&A for him and his dev team while having some good drinks. Looking forward to meet you all.
We have very limited seats. The event is free, but to make sure nobody is taking any seats without coming we take a deposit which we transfer back to your account once you arrive.
He is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence. He holds a master of fine arts degree from University of California, Los Angeles in Media Arts, master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video. Co-founder and Creative director at Antilop.
As a media artist, designer and spatial thinker, Refik Anadol is intrigued by the ways in which the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations with data and machine intelligence. Embedding media arts into architecture, he questions the possibility of a post digital architectural future in which there are no more non-digital realities. He invites the viewers to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural formations. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases.
Anadol is a media artist and director from Istanbul, currently based in Los Angeles. He is co-founder and creative director of Antilop. He received numerous awards including Microsoft Research’s Best Vision Award and the UCLA Art+Architecture Moss Award. Places that he has made site-specific audiovisual works for include the Walt Disney Concert Hall (USA), Hammer Museum (USA), International Digital Arts Biennial Montreal (Canada), Ars Electronica Festival (Austria), l’Usine | Genève (Switzerland) and Arc De Triomf (Spain).
Kyle McLean is a senior graphics software developer and designer making extensive use of vvvv in his practice. He has produced work for commercial and cultural clients and studios all over the globe. As a long time member of the vvvv community he has released open source libraries that are used in an amazingly diverse range and scale of projects. As a workshop facilitator he is very focused on making things easy and logical to understand. He is a founder of Everyone is Happy Productions, a boutique multidisciplinary design company providing mappings between existing and emerging technologies, arts workers and communities.
Born in Tenerife (Spain), since 2009 living in Berlin and working as new media artist in the field of Generative-Interactive Design.
In recent years he has developed audiovisual sequencers inspired by the abstraction “the sound of the geometry”, parametric design tools to produce cardboard artworks, music visualizations, multi-projection setups for audiovisual shows, and interactive environments for dance performances, among others.
Simon Weckert (*1989) is an artist and designer with his home base at the University of Art, Berlin. He likes to share knowledge on a wide range of fields from generative design to physical computing and implementation of media projects. His focus is the digital world – including everything related to code and electronics. With his love to new technologies he combines an understanding of visual, physical and interaction design with algorithmic, electronic and mechatronic knowledge. The reflection on current social aspects, ranging from technology oriented examinations to the discussion of current social issues, are always part of his work.