3d Immersive Sound Performance Evening
Friday evening sealed an intense week of concentrated learning for the participants of NODE17’s creative coding workshops. We therefore prepared a chillout evening with mainly atmospheric ambient music – all served in 3d with our immersive speaker setup.
We explored spatial sound as a medium, playing on the relationship between sound, spatial awareness and perception. A computer algorithm calculated the position of each emitted sound in relation to 28 speakers and the performance-space in real-time. This wave field sound synthesis allowed for shaping every tone as an virtual autonomous object in space. Acoustic elements of the compositions flew around you freely in space creating the experience of an immersive sonic environment.
Jam Session
by workshop participants
During the day Concord hosted an audio workshop on performing immersive 3d sound. Participants opened the public evening with a collective Jam Session demonstrating what they had been experimenting on in the workshop.
Field Recordings and Improvised Noise
by Felix Deufel (live)
Performance ‘No prophet’
by TIBSLC
Electronic / Noise / Ambient / Experimental
With his immersive sound performance ‘No Prophet’ TIBSLC focused on the behavior of sounds layered in 3d space, aiming to unveil new aesthetics and different ways of listening.
The algorithms of the 3d sound renderer, which calculated the position of each sound in relation to the speaker setup and the performance-space in realtime, unlocks the possibility to treat every emitting sound as an autonomous object, which then can be moved freely in space.
With patches, created with the software Max/MSP, which affect and loop various Lissajous-Figures, Swarm-Algorithms and manual controlled position-data, the soundscapes of analog synthesis were shaped and arranged in relation to the space and compiled to static- or non-static texture — stretching the spacial limitations.
Performance ‘Unknown Pleasure //’
by KlingKlangKlong
Whether you like it or not, sound will always have the power to guide your emotions. ‘Unknown Pleasure’ let participants dive into yourself by way of an abstracted, electronic and intimate composition played across an ambisonic sound system.
kling klang klong (Felipe Sanchez), z-achse (Andy Hoppe) and SONO2 (Andy Mühlschlegel) invited into a sound pool of cyber-emotions.