What happened in the workshop?

We gave an overview of the dx11.particles pack and dug a bit deeper into the nodes to show, how everything works together. Also we gave an idea, how to customize the particle system for your special needs in complex projects.
In the end there was creative patching time where we answered questions. The goal was to build a creative tool in combination with 3d tracking and Virtual Reality.

Who was the target audience of the workshop?

Artists, designers and anyone who creates visual content.

In which chapters is the workshop structured?

  • Quick introduction to dx11.particles
  • The heart of dx11.particles: emitters, selections & modifiers
  • Explanation of buffers and their job during one frame in the dx11.particles lifecycle
  • How to create custom attributes, emitters, selectors and modifiers
  • Creative patching / Q&A

presumed knowledge needed

Medium/good knowledge on DX11 (HLSL, Compute Shader)

Requirements

 

Robert Willner

Artist, Creative Coder, Designer, Developer, Software Developer, Technologist

intolight.de

Marko Ritter

velcrome

Artist, Creative Coder, Designer, Developer, Educator, Founder, Media Designer, Software Developer

intolight.de