26 Jun 2017 – 2 Jul 2017
Mousonturm & Naxoshalle
Frankfurt/Main, Germany
We gave an overview of the dx11.particles pack and dug a bit deeper into the nodes to show, how everything works together. Also we gave an idea, how to customize the particle system for your special needs in complex projects.
In the end there was creative patching time where we answered questions. The goal was to build a creative tool in combination with 3d tracking and Virtual Reality.
Artists, designers and anyone who creates visual content.
Medium/good knowledge on DX11 (HLSL, Compute Shader)
Artist, Creative Coder, Designer, Developer, Software Developer, Technologist
intolight.develcrome
Artist, Creative Coder, Designer, Developer, Educator, Founder, Media Designer, Software Developer
intolight.de