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OffScript Workshop Vol. 1

Workshop

by Hannah Gmeiner, Luis Borchardt


Workshop for Creative Practice Against Big Tech, Vol.1 Subversion by Hannah Gmeiner and Luis Borchardt

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DevOps vvvv – Installation Infrastructure Maintenance

Workshop

by Anton Kalabukhov


In this workshop you learn how to maintain media installations with a lot of vvvv clients. It's about deploying, updating, synchronizing and monitoring infrastructures.

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The vvvv API

Workshop

by Sebastian Gregor


In this workshop we will be diving into the VL runtime API that allows a library to feel native VL.

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Working with the Stride GameStudio

Workshop


Stride is an open-source C# game engine for realistic rendering and VR. In this workshop we'll go through the basics, managing projects, importing assets and creating and controlling entities in a scene.

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The State of Machine Learning in vvvv

Workshop


This talk is aimed at people interested in using machine learning algorithms in their vvvv projects and how VL could be used as a Machine Learning development tool.

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VL.Stride Deepdive

Workshop

by Tebjan Halm


This workshop is for advanced users and vvvv professionals who want to get an overview of all the shiny new possibilities of the Stride 3D Engine.

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Lets interact with electronics, wirelessly using ESP8266/ESP32 ⁠

Workshop

by Andres Alvarez


We will learn how to program and interact with the most powerful SoC ESP8266/ESP32 (like an Arduino on steroids) that talks WiFi with lots of I/O pins.

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Remote Cocreation

Workshop

by Anna Meik


This workshop gathers participants from all over the world to work together on one patch: Co-creation from wherever you are. We will learn how to create interesting input and send it to each other via the nugget VL.IO.M2MQTT.

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Object Oriented Patching

Workshop

by Joreg


Visualprogramming is often equivalent to dataflow programming. With VL though, you can also use metaphors known from object-oriented programming. Learn how to combine both worlds.

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Building UI's with VL.Elementa

Workshop

by Arístides García


Elementa is the most used and feature rich nodeset for building user interfaces in vvvv.

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Machine Learning with RunwayML

Workshop

by Sébastien Escudié


In this workshop, we'll get familiar with RunwayML, a tool dedicated to artists willing to use machine learning models in their workflow. Using the the vvvv implementation, VL.RunwayML, we'll see how easy it is to integrate an existing model in our patches.

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Generative Design Algorithms

Workshop

by Amir Bastan


In this workshop we will be practicing the commonly known aspects of generative design algorithms. Despite the wide range of the term, we will introduce you to the fundamentals as well as simple tips and tricks.

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Audible Data

Workshop

by Quadrature


This workshop will focus on audio processing in vvvv. Everyone can make numbers look interesting – but let’s learn how to make them sound vvvvonderful!

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Procedural Graphics with Field Trip

Workshop

by Takuma Nakata


In this workshop, we will be learning how to constantly produce procedural graphics using the FieldTrip pack.

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Using .NET NuGets

Workshop

by Sébastien Escudié


You’ve heard that with vvvv you can simply use any of the more than 100.000 .NET libraries available on http://nuget.org? In this workshop, we’ll show you how easy it is to do that and how to navigate common issues that you may encounter doing so.

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VVVVj starter pack

Workshop

by Ekaterina Danilova


This workshop will cover the basics of VJing using vvvv as a platform. Attendees will be provided with an initial VJing setup with generative examples, postFX and a complete composition system, which they can customize for their own needs.

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Turning a .NET library into a VL library

Workshop

by Elias Holzer


In this workshop, we'll guide you through the whole process of turning a .NET class library into an easy-to-use node library for VL.

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Building Systems with VL

Workshop

by Sebastian Gregor


In this workshop we'll zoom out and try to gather a birds eye view onto systems built with VL. We'll explore some of the underlying ideas that helped shaping the patches of some VL libraries or projects. The birds eye view will provide us with different perspectives onto one topic. Sometimes we'll think in terms of a designer, a user, a programmer or a software architect.

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Introduction to Reactive Patching

Workshop

by Tebjan Halm


In this workshop, we introduce the basic concepts of reactive programming that will make you understand how to work with Observables, react to events, and run computations in a background thread.

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Realtime graphics with Stride 3D – The Fundamentals

Workshop

by Joreg


vvvv has just adopted the powerful realtime 3D graphics engine Stride 3D. In this workshop, we are looking at its basic concepts and learn to set up a scene with geometries, lights and material.

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Beyond Sound and Visual

Workshop

by Natan Sinigaglia


Whether we come from music or the visual arts, the moment we decide to explore other forms of expression, trying to extend our practice, comes with a sense of void.
Thanks to the visual programming language vvvv the exploration can be immediately smooth and playful, allowing us to follow the ephemeral moment of intuition and walk a creative path through uncertainty and grace.

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Patching Materials

Workshop

by Anton Mezhiborskiy


Materials define the appearance of 3D model surfaces and how they react to light. They can affect both the geometry of a model and its colors and multiple material layers can be combined to build more complex materials. In this workshop, we're going to explore the node set that allows us to patch custom materials.

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3D – The Fundamentals

Workshop

by Joreg


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Introduction to vvvv, VideoFX & Compositing

Workshop

by Maria Heine


Get a short introduction to vvvv and learn how to use chains of visual effects to get from zero to wow within minutes – Real-time graphics for beginners.

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Having a Field Day

Workshop

by Kyle McLean


FieldTrip is a vvvv beta pack for working with 2D and 3D scalar and vector fields. Think generative patterns, agents, procedural noise and 3D graphics beyond the triangle. This workshop will provide you with a collection of useful working examples as well as an understanding of the library and how to use it for your own projects.

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Create a Learning Game for Your Kids

Workshop

by Anton Mezhiborskiy


While designing a learning app for kids, you will learn object-oriented patching patterns along the way. We will go from 0 to exe in 3 hours.

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Introduction to computer vision

Workshop

by Randall Vázquez


Computer vision covers a wide range of topics, from simple filtering and transformation of images, to more complex things like object and contour detection, to even more complex topics like AI driven face and object recognition.
In this workshop we will start with a general overview of the functionality provided by VL.OpenCV to then dive into hands-on sessions.

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Making of Schéma

Workshop

by Dominik Jančík


Schéma is a visual programming environment created in... a visual programming environment, namely vvvv gamma.

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A preview to ShaderFX

Workshop

by Tebjan Halm


Visual shader patching? Yes, please!
In this hands-on workshop, we'll look at the basic nodes and patch an abstract city with geometry instancing and procedural materials.

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Introduction to vvvv: For Coders

Workshop

by Elias Holzer


In this workshop we're showing you the fundamentals to get started so you can then explore vvvv further into one of the areas it is generally associated with: #generativedesign, #interactiondesign, #datavizualization, #computervision, #rapidprototyping, #physicalcomputing, #projectionmapping, #audiovisual, #realtimeanimations

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Networking Protocols

Workshop

by Matthias Husinsky


Many media applications consist of several parts that need to communicate to each other. All these applications have different needs, all parts have different capabilities and interfaces. In this workshop, we will have a look at the most relevant network protocols that are common in media applications to make things talk.

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Introduction to vvvv: For Designers

Workshop

by Joreg


Get started with the all-new visual live-programming environment vvvv gamma.
In this workshop we're starting from scratch.

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vvvv.js 2.0 and how to use it as vvvv’s companion

Workshop

by Matthias Zauner, Luna Nane


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vvvv für Anfänger

Workshop

by Katharina Mayrhofer, Jürgen Ropp


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vvvv for Beginners

Workshop

by Lukas Winter, Marcel Wiessler


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vvvv Beginner for Programmers

Workshop

by Valérie-Françoise Vogt, Matthias Husinsky


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VL Project

Workshop

by Sebastian Gregor, Anton Mezhiborskiy


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VL for vvvv users

Workshop

by Joreg, Anton Mezhiborskiy


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VL Concepts and Patterns II

Workshop

by Tebjan Halm, Elias Holzer


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VL Concepts and Patterns I

Workshop

by Elias Holzer, Tebjan Halm


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VAudio Basics

Workshop

by Sune Petersen, Felipe Sanchez


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Triangle, TetGen, Dope

Workshop

by Clemens Gürtler


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Transformations

Workshop

by Matthias Husinsky, Martin Zrcek


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The World is our Canvas! Projection Mapping with vvvv

Workshop

by Dominik Koller, Manuel Palenque


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The Ultimate Guide to Game Development with vvvv and vvvv.js

Workshop

by Luna Nane, Matthias Zauner


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Supershiny Motion Graphics with Superphong

Workshop

by Michael Burk, Ann-Katrin Krenz, Sebastian Huber


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Structured Programs

Workshop

by Martin Zrcek, Matthias Husinsky


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Social Media Meditation

Performance, Workshop

by Matthias Schäfer


Social Media Meditation is a practice that uses mindfulness based techniques to become more aware of how we act and react online.

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Silly Machines – Basic electronics and hardware prototyping

Workshop

by Maria Yablonina, Theron Burger


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Scratch for Kids – Techettes e.V.

Workshop, Young Program, Young Workshop

by Svenja Wagner, Daniela Zimmermann