The Training Module

The Training Module addresses the lack of common knowledge surrounding electronics manufacturing through a tabletop resource sharing game. Players become trainees in this fictional electronics cooperative. They barter for materials using real electronic waste as game pieces while avoiding hazards. The goal is to complete simple circuits that become building blocks for futuristic communication devices. In this way, they contribute to new models for economics and manufacturing. The game teaches players to identify common electronic components and introduces the idea of a schematic. It uses barter, strategy, and chance to achieve its goals, raising the question of how a phone company could function in a dystopian future.

 

Photos by Eda Temucin and Marie Brauburger

 

 

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